Tag: audio
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Film contests, time, & deadlines
Last month was the annual 48 Hour Film Project for Pittsburgh. I’ve participated in several of those contests in the past, even taking on the role of team leader. Unfortunately, for this contest, I had to step away. I’ve probably touched on this before, but it’s great experience that really tests your talents as a…
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Coming up: Decipher the Media, play.matrix – July 2018 and beyond…
Coming up on the Cipher Eye Media release schedule are several more podcasts, in addition to a video or two from my video game project, play.matrix. OUT NOW: Decipher the Media #7: Gee Marsh highlights E3 2018 and gaming culture This is the first video game episode of the podcast as Gee Marsh joins to…
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Decipher the Media Podcast #7: discussing the medium of video games and E3 2018
Now available:Â Gee Marsh stops by on the podcast to talk about the medium of video games and the highlights from the Electronics Entertainment Expo (E3). Download it on iTunes, Google Play, Stitcher, and stream it on YouTube and our Podbean page! Description: This is the first video game episode of the podcast as Gee Marsh…
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More on Body Farm: Decipher the Media #6
A new episode of Decipher the Media is now live on iTunes, Google Play, Stitcher, and YouTube! Body Farm will be screened TONIGHT, June 22nd at 8pm at the Father Ryan Arts Center as part of the Pittsburgh Independent Film Festival. Back before the premiere of our indie film Body Farm in January, I had…
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And now the corrected version of Decipher #5!
So, Adobe Audition is a giant dumpster fire right now, which has been causing a lot of lost data and frustration. Even Adobe has addressed the issue. Here’s hoping there’s a fix soon. Anyway, long story short, I uploaded a post-crash file of the podcast, which clearly had some issues. So, here’s the re-upload: Let…
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Decipher the Media #5 with Lindsey Donley and Shay Francis
What goes into the practical effects that you see on screen or stage? How do they make the makeup or effects really stand out? Well, those are trade secrets of the artists involved with this magic. However, we did touch on that work as I sat down with Lindsey Donley and Shay Francis, professionals in…
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The art of game capture: my ‘Let’s Play’, four years in the making
Since I discovered this form of media existed, I have slowly cultivated the idea to produce something to call my own. I believe it was around 2013 that I stumbled upon the world of Let’s Plays. Although they’ve likely been around since the availability of capture technology, it really seemed like 2013 was the year…
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Putting the "royalty" in "Royalty-Free"
For us content creators out there, we’ve been in the situation where there are certain aspects of the creation process that we cannot completely control. We want our vision to come as close as how we see it in our heads, but sometimes the resources or funding aren’t always there. Yes, this is a stock…
