Tag: Writing
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Frostbite Lobotomy
Doctor Moreau retracts his claws, says,“You are running out of time,” says,“Your eyes are falling out,” says,“Your spirits are escaping your sockets.” “Don’t let us go,” my eyes screech.“You have no say,” the doctor responds, “Your ears have developed cochmognitis.”I don’t understand.I ask. He responds.“Your ears wake no frozen rivers.” says,“No tinny frequencies can unfasten…
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Toxic Time Machine
In this barren and hazy asylum,Of reveries and anxious ruin,I enter this toxic time machine,Never knowing where the next trip will lead me,Senses numb as the motions blur. Now in the clutches ofthe intoxicationspoolinginto my steps In the confusion, she sensesmy discomfort andleads meaway to the waiting room irony synchronized to the dissolutionof her disjointed…
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Checkmate
Compressed under violet, grey, and black sky,I stand atop this solitary stone fortressthat grips to the mountain. The peak emerges slightly abovethe lively, biting shadows,shaped into mechanical fog covering,filling the invisible base of the alpand billowing like binding claws stretched around the rest of the world. Beneath my feet, a chess board resides.The dancing torch…
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Resident Evil: Revelations Review
Resident Evil: Revelations is everything that Resident Evil 6 should have been. There. I said it. If Capcom was smart, they would have just scrapped the original idea for Resident Evil 6 and instead released a multi-platform version of Revelations. Heck, they could’ve just called it Resident Evil 6: Revelations. RE fans would have been…
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Nintendo Direct Breakdown: May 17, 2013
On May 17th, 2013, Nintendo released their latest Direct announcement. While the previous Nintendo Direct unveiled many new games and big updates on titles for both the Wii U and 3DS, this edition of Nintendo Direct provided much smaller updates, but promised big things for the future. Right off the bat, Nintendo addressed their decision…
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Does Story Matter In Games?
On April 19th, Christofer Sundberg surprised the Twitter gaming community when the Just Cause developer and founder of Avalanche Studios posted, “Why should a game have an end? Why bother about story when all data proves that players don’t care?” He elaborated in a separate Twitter post: “6-12hrs [story driven] AAA games makes no sense…
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A Brief History: Leaving a Presence in the Video Game-Art Debate

Can video games be considered high art? I had originally written the below article way back in 2013. It was published on the former online gaming news source, GameHuddle, in the spring/summer of that year. Unfortunately, the company was sold only a few months after that and the website ceased to exist. In having a…
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TechnoMango: The Little Company That Could
Every company wishes to launch with a strong plan and a very detailed and organized mission in mind. They seek only the very best in their employees and the others that they do business with. The obstacles and endeavors allow companies to expand into new and exciting phases of development. This specific company has all…
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Behind the Desk: The Help Desk Confessions
Put yourself into the shoes of a technology help desk employee. You walk into the shift of your job with the phone ringing off the hook and a line of eight people needing assistance with computer issues. The person working the shift before is in a rush to get out the door and dump the…
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Bridging the Gap
Students were becoming frustrated. Their needs were not being met. There had to be a better solution when it came to computer servicing. This was the vision that the founders of Juniata Computer saw when they started their business almost four years ago. The demands were high at Juniata College for a good supplement to something…
