Tag: story
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Analog Rust

I. Twenty-five years.Twenty-five million specks of dust.The flakes of rustblew through plastic and boards:life passed into Hardware and Headspace,and linked cable and cord to my feeling of Home. Super Home Boy 64 I was,where I grew to love characterssaving kingdoms,and I traced their pixelsor painted their dotsinto the adventures I wrote. The polygons materializedand I…
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Bottled Humanity

The way in…I witnessed myself: Trapped in a year,a model in a bottle,sealed in the pressure,silencing the spite. The bottle fused my marrow,filled it with shots of hate.Falsely told by the sirenwhich soaked into the stomach. Trapped with that false blame.Straining.It swelled the bowels,air bubbling up inside. Restrained,in the bottle we madeto breathe together, butit…
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Tossing Stones

Bodi opened his eyes. After a bright flash of light, objects came into focus. He saw the stone beneath him. He could feel the cool, wet touch, parts riddled with dampened moss. Further out, he made out the mouth of the cave, water pouring down the entrance from the darkness above. He began to make…
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The Shrine

A shrine is a holy place. It is a place that is highly revered by a culture. It is a person of historical significance. It is a library that holds all the knowledge of the world. In this case, it is a relic designed to challenge.
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Climbing into 2019: projects, writing, and WordPress
I’ve been meaning to create more updates on this blog, but again, I’ve been slammed with more work than ever before as things start to transition once again in my life. While it’s challenging, I’m also learning to appreciate time management more than I ever have before. Projects that have been backed up for weeks…
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The Death of a Crane
She laid down the pen. Gently, she closed the diary as she placed it on the table. Leona finally decided to step through the door. She saw the light in the distance as Death took her hand and guided her towards the soft glow. She was gone. Her family stood around her bed, stricken by…
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Does Story Matter In Games?
On April 19th, Christofer Sundberg surprised the Twitter gaming community when the Just Cause developer and founder of Avalanche Studios posted, “Why should a game have an end? Why bother about story when all data proves that players don’t care?” He elaborated in a separate Twitter post: “6-12hrs [story driven] AAA games makes no sense…


