Tag: digital
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Decipher the Media #9 – Available now on iTunes, Google Play, Stitcher, and YouTube

New episode for the new year! The Decipher the Media Podcast returns with episode #9, featuring the talent: Danielle Winters and Andrew Wolf. Join us as we sit down to discuss the our stories and passions in the realm of media. Episode Description: We’re back with a new episode of Decipher the Media, the podcast where…
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Decipher the Media #9 w/ Danielle Winters and Andrew Wolf – Coming 1/14/2019 at 7:00PM ET

It’s a new year full of new content, and the first major thing to come from Cipher Eye Media will be a new episode of the Decipher the Media Podcast. Returning for a new season, Decipher the Media will continue the tradition of interviewing art and media professionals in the area. “Interview” is used very…
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Climbing into 2019: projects, writing, and WordPress
I’ve been meaning to create more updates on this blog, but again, I’ve been slammed with more work than ever before as things start to transition once again in my life. While it’s challenging, I’m also learning to appreciate time management more than I ever have before. Projects that have been backed up for weeks…
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Resident Evil: Revelations Review
Resident Evil: Revelations is everything that Resident Evil 6 should have been. There. I said it. If Capcom was smart, they would have just scrapped the original idea for Resident Evil 6 and instead released a multi-platform version of Revelations. Heck, they could’ve just called it Resident Evil 6: Revelations. RE fans would have been…
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Nintendo Direct Breakdown: May 17, 2013
On May 17th, 2013, Nintendo released their latest Direct announcement. While the previous Nintendo Direct unveiled many new games and big updates on titles for both the Wii U and 3DS, this edition of Nintendo Direct provided much smaller updates, but promised big things for the future. Right off the bat, Nintendo addressed their decision…
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Does Story Matter In Games?
On April 19th, Christofer Sundberg surprised the Twitter gaming community when the Just Cause developer and founder of Avalanche Studios posted, “Why should a game have an end? Why bother about story when all data proves that players don’t care?” He elaborated in a separate Twitter post: “6-12hrs [story driven] AAA games makes no sense…
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A Brief History: Leaving a Presence in the Video Game-Art Debate

Can video games be considered high art? I had originally written the below article way back in 2013. It was published on the former online gaming news source, GameHuddle, in the spring/summer of that year. Unfortunately, the company was sold only a few months after that and the website ceased to exist. In having a…
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TechnoMango: The Little Company That Could
Every company wishes to launch with a strong plan and a very detailed and organized mission in mind. They seek only the very best in their employees and the others that they do business with. The obstacles and endeavors allow companies to expand into new and exciting phases of development. This specific company has all…
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Behind the Desk: The Help Desk Confessions
Put yourself into the shoes of a technology help desk employee. You walk into the shift of your job with the phone ringing off the hook and a line of eight people needing assistance with computer issues. The person working the shift before is in a rush to get out the door and dump the…
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Bridging the Gap
Students were becoming frustrated. Their needs were not being met. There had to be a better solution when it came to computer servicing. This was the vision that the founders of Juniata Computer saw when they started their business almost four years ago. The demands were high at Juniata College for a good supplement to something…
